回顾

曲面重建或建模

Textured Surfaces

Texture Synthesis

3D纹理合成

目标:把一小片纹理铺满整个模型,但要注意接缝入不连续的现象

2D Texture Synthesis

Result像(度量有多像)input,但又不是简单的重复(具有随机性

Given a sample texture I, the goal is to synthesize a new texture J that
• looks like the input sample
• no part of result is the duplicate of the sampl

Applications

3. 3D Texture Synthesis: Texture Synthesis on Surfaces

目标

与2D纹理合成类似

Desired Properties

  • Share advantages of 2D algorithm
    • Quality
    • Efficient
    • General
    • Easy to use
  • Minimum distortion
  • Minimum discontinuity


本文出自CaterpillarStudyGroup,转载请注明出处。 https://caterpillarstudygroup.github.io/GAMES102_mdbook/