回顾
曲面重建或建模
Textured Surfaces
Texture Synthesis
3D纹理合成
目标:把一小片纹理铺满整个模型,但要注意接缝入不连续的现象
2D Texture Synthesis
Result像(度量有多像)input,但又不是简单的重复(具有随机性)
Given a sample texture I, the goal is to synthesize a new texture J that
• looks like the input sample
• no part of result is the duplicate of the sampl
Applications
3. 3D Texture Synthesis: Texture Synthesis on Surfaces
目标
与2D纹理合成类似
Desired Properties
- Share advantages of 2D algorithm
• Quality
• Efficient
• General
• Easy to use - Minimum distortion
- Minimum discontinuity
本文出自CaterpillarStudyGroup,转载请注明出处。 https://caterpillarstudygroup.github.io/GAMES102_mdbook/