Level of Detail (LOD)
多分辨率的分析与表达
多分辨率表达 Multiresolution Representation
Multiresolution Representation of \(M\) = Base mesh \(M^0\) + A sequence of refinements \(M^i\)
\(M_i\): (中间的操作),记录简化过程
多分辨率分析 Multiresolution Analysis
[Lounsbery-etal93] [Eck-etal95] [Certain-etal96]
1. Discrete LOD
提前生成好不同 level 的模型,根据实际情况决定用哪个可能存在跳变。
2. Continuous LOD
记录中间操作,可以只增加或减少一个边
消耗计算资源,因此不常用
👆 recode sequence of edge collapses
3. View‐Dependent LOD
Show nearby portions of object at higher resolution than distant portions
Challenges
- 纹理的简化
• 熵、保特征… - 数据组织与调度
• 虚拟纹理
• 虚拟几何 - 计算模式
• Client/Server (CS)
• Browser/Server (BS)
• Cloud‐Edge‐Client computing:云、边、端 - …
Resources
- Internet, Papers, Siggraph courses
- VDSlib ‐http://vdslib.virginia.edu
• A public‐domain view‐dependent simplification and rendering package/library - Luebke's work on view‐dependent simplification:
• http://www.cs.virginia.edu/~luebke/simplification.html - Hoppe's work on progressive meshes:
• http://www.research.microsoft.com/~hhoppe - Garland's work on quadric error metrics:
• http://www.uiuc.edu/~garland
• http://www.cs.cmu.edu/afs/cs/user/garland/www/multires/survey.html - The Multi‐Tesselation (MT) homepage:
• http://www.disi.unige.it/person/MagilloP/MT
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