2. Curve Proxy
Curve Proxy要解决的问题
2.1 Skeleton based
Axial Deformation [1994]
取曲面中轴或人为标注的骨架
并建立骨架上的点与边界上的点的关联
2.2 Skeleton‐based Deformation
2.3 Wires based
[Siggraph 1999]
在曲面外围定义轮廓线
2.4 Silhouette sketching based
[Nealen et al. Siggraph 05]
Silhouette (轮廓线)
Approximate sketching: Balance weighting between detail and positional constraints
实现的思想类似于Laplace,只是交互的方式变成了Stretch。
2.5 Volumetric Graph Laplacian
[55:32] 保证体里面的Laplace,相当于2D Laplacian 推广到3D。
能保证体不收缩,即局部保体积。
Animation Modeling from 2D Cartoons
Short Summary: curve proxy
• Curve features
• Skeletons
• Silhouette
• Free‐form sketches
• Wires
• 2D image contours
• …
本文出自CaterpillarStudyGroup,转载请注明出处。 https://caterpillarstudygroup.github.io/GAMES102_mdbook/