1. Modeling by Examples

[Funkhouser et al. Siggraph 2004]

  1. Segment into parts
  2. Search 3D database for parts
  3. Compose parts into a model

2. Probabilistic Reasoning

[Chaudhuri et al. Siggraph 2011]

基于贝叶斯网络

$$ \mathbf{P(X)} =\prod_i\mathbf{P}\left ( x_i|\pi (x_i) \right ) $$

3. ShapeSynth: Exploration as Design Tool

[Averkiou et al. Siggraph 2014]

把形状映射到高维空间

4. Photo‐inspired Modeling

找轮廓线最相似,然后再做变形,同时结构保持椅子的语义结构

5. Primitive‐based Modeling

分析primitive并fit

6. Shadow Guidance

Fan et al. 2013

根据阴影概率

6. Shadow Guidance

Fan et al. 2013

7. Learning Generative Models of 3D Shapes (3D‐GAN)

• Emergence of various 3D‐GANs for shape generation

Chinagraph 2020 Key note talk by Hao Zhang:
https://www.bilibili.com/video/BV1Pa4y1x7au?p=3
Chaudhuri, et al. Learning Generative Models of 3D Structures. Computer Graphics Forum (Eurographics STAR), 2020.


本文出自CaterpillarStudyGroup,转载请注明出处。 https://caterpillarstudygroup.github.io/GAMES102_mdbook/