Ongoing Research
-
How to make the simulation more efficient?
-
How to make fluids incompressible?
-
When simulating water, only use water particles, no air particles. So particles are sparse on the water-air boundary. How to avoid artifacts there?
-
Using AI, not physics, to predict particle movement?
非AI方法
| ID | Year | Name | Note | Tags | Link |
|---|---|---|---|---|---|
| 2025 | Implicit Position-Based Fluids | 1. 构建隐式积分转优化问题的目标函数 2. 使用GPU亲和的方式解优化问题中的线性系统 3. 近似H保证H的正定性 4. 使流体趋于平静的机制 | link |
Lecture 2 [1:08:23]
Lecture2[1:08:23]
其它粒子仿真方法:
Discrete element methed
Moving Particle Semi-implicit
Power Particle
Peridynamic
AI方法
| ID | Year | Name | Note | Tags | Link |
|---|---|---|---|---|---|
| 2024 | Modeling the real world with high-density visual particle dynamics |
本文出自CaterpillarStudyGroup,转载请注明出处。
https://caterpillarstudygroup.github.io/GAMES103_mdbook/