P28

Fluid Display

• Need to reconstruct the water surface from particles!

✅ 点云转成三角面片用于渲染也是一个比较复杂的问题。
✅(1)平滑方法:bias kemal(见GAMES 102)
✅(2)把球转为SDF,SDF转为Mesh

P29

Ongoing Research

  • How to make the simulation more efficient?

  • How to make fluids incompressible?

  • When simulating water, only use water particles, no air particles. So particles are sparse on the water-air boundary. How to avoid artifacts there?

  • Using AI, not physics, to predict particle movement?


本文出自CaterpillarStudyGroup,转载请注明出处。

https://caterpillarstudygroup.github.io/GAMES103_mdbook/