P28
Fluid Display
• Need to reconstruct the water surface from particles!
✅ 点云转成三角面片用于渲染也是一个比较复杂的问题。
✅(1)平滑方法:bias kemal(见GAMES 102)
✅(2)把球转为SDF,SDF转为Mesh
P29
Ongoing Research
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How to make the simulation more efficient?
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How to make fluids incompressible?
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When simulating water, only use water particles, no air particles. So particles are sparse on the water-air boundary. How to avoid artifacts there?
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Using AI, not physics, to predict particle movement?
本文出自CaterpillarStudyGroup,转载请注明出处。
https://caterpillarstudygroup.github.io/GAMES103_mdbook/