P2
Fluid Effects
Unlike other bodies, Fluids exhibit highly volatile behaviors. As a result, it’s difficult to come up with a single, efficient way for simulating all of fluid effects.
✅ 流体的形态很多,例如水滴、水花、水浪,对应的模拟方法也不同。难以用通用的方法高效地模拟所有场景。
P3
Two Types of Simulation Approaches
Lagrangian Approach (dynamic particles or mesh) Node movement carries physical quantities (mass, velocity, …). | Eulerian Approach (static grid or mesh) Grid/Mesh doesn’t move. Stored physical quantities change. |
✅ 左:无 Grid. 物理量附加在粒子上,粒子运动时更新自身物理量。 | ✅ 右:固定 Grid. 物理量固定在 Grid 上。粒子运动后统一新格子的物理量。 |
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https://caterpillarstudygroup.github.io/GAMES103_mdbook/