Rigid Bodies
Our living environment is stuffed with rigid objects.
✅ rigid:物体很硬,因此不考虑形变。
P6
Rigid Body Simulation
The goal of simulation is to update the state variable \(\mathbf{s} ^{[k]}\) over time.
P7
Rigid Body Motion
If a rigid body cannot deform, its motion consists of two parts: translation and rotation.
✅reference:参考状态,无平移,无旋转此时物体中心点在原点上,\(\mathbf{x}\) 轴向左,\(\mathbf{y}\) 轴用上\(\mathbf{z}\) 轴向前。
当前状态:旋转为\(\mathbf{R}\),平移为\(\mathbf{T}\). 那么物体上任意点的位置为:
\(\mathbf{{x}}' = \mathbf{Rx} + \mathbf{T}\)
刚体模拟:已知当前时刻的状态和受到的力,求下一时刻的状态。
本文出自CaterpillarStudyGroup,转载请注明出处。
https://caterpillarstudygroup.github.io/GAMES103_mdbook/