GAMES105
1.
Introduction
2.
Introduction to 3D Character Animation
3.
Math Background
4.
Locomotion 控制技术洞察
Keyframe-based/Kinematic Approaches
5.
Character Kinematics:Forward and Inverse Kinematics
6.
Character Kinematics (cont.) & Keyframe Animation
7.
Data-driven Character Animation
8.
Statistical Models of Human Motion
9.
Learning-based Character Animation
10.
Skinning
Physics-based/Dynamic Approaches
11.
动力学方法概览
12.
角色物理仿真基础
12.1.
角色的分段刚体表示
12.2.
Constraints
12.3.
关节约束
12.4.
关节力矩
12.5.
运动方程中的力与力矩
12.6.
Contacts
12.7.
总结
13.
PD 控制
13.1.
Proportional-Derivative Control
13.2.
Controlling Characters
13.3.
欠驱动系统问题
13.4.
Static Balance
14.
轨迹优化
14.1.
简单例子
14.2.
Optimal Control and Reinforcement Learning
14.3.
Linear Quadratic Regulator (LQR)
14.4.
Nonlinear problems
14.5.
Sampling-based Policy Optimization
14.6.
Optimal Control-Reinforcement Learning
14.7.
Digital Cerebellum
15.
角色控制技术
15.1.
Learning to Walk
15.2.
Zero-Moment Point (ZMP)
15.3.
SIMBICON
混合方法
16.
混合方法
Application
17.
Locomotion
Light (default)
Rust
Coal
Navy
Ayu
3D角色骨骼动画技术
Introduction
基于LBS的3D骨骼蒙皮动画的相关技术
Refereneces
GAMES105
https://www.cs.cmu.edu/~baraff/sigcourse/